

Quick iteration process (save the source file and Unity reimports).Unity can also import, through conversion: Max, Maya, Blender, Cinema4D, Modo, Lightwave & Cheetah3D files, e.g.MAX. Easier to lose track of versions between source(working file) and game data (exported FBX for example).Can be a slower pipeline for prototyping and iterations.Supports other 3D packages whose Proprietary formats we don’t have direct support for.Encourages modular approach - e.g different components for collision types or interactivity.Verifiable data (re-import into 3D package before Unity).obj files, FBX exporters can be found here and obj or Collada exporters can also be found for many applications Blend file formats from 3D Studio Max or Blender for example.Įither should enable you to get your meshes into Unity, but there are considerations as to which type you choose: Exported 3D files Proprietary 3D application files, such as.Importing meshes into Unity can be achieved from two main types of files: For more information, see documentation on Importing Textures. This enables the Unity Editor to find the Textures and connect them to the generated Materials. You must store Textures in a folder called Textures, placed inside the Assets folder (next to the exported Mesh) within your Unity Project. For more guidance on how to import from specific 3D packages, see the following pages: Unity supports importing models from most popular 3D applications. See documentation on Models for more information about import options. Select the file in the Project view and navigate to the Model tab in the Inspector window to configure import options.

Copy the 3D model file into the Project’s Assets folder.Drag the 3D model file from your file browser straight into the Unity Project window.There are two ways to import 3D models into Unity:
